#pragma once

// custom defines
#include "defines.h"

// dirty, but necessary for this design, might switch to namespace only
struct Application;
extern Application * appli;

//#define LASERCAST

#include "functions.h"
//#include "fx_LaserCast.h"

#include "objectpool.h"
#include "game_datastruct.h"
#include "game_itemmgr.h"
#include "bar.h"
#include "missile.h"
#include "game_machine.h"

//#include "text_status.h"
#include "Application.h"


